#pragma once
#include "GameObject.h"
#ifndef EEGSHIT_H
#define EEGSHIT_H
class EggShit:public GameObject
{
protected:	
	Point position;
	bool m_isEgg;
	bool m_isDestroy;
public:
	EggShit(SDL_Surface * img, Point pos);
	virtual ~EggShit();
	virtual void Update(int speed);
	bool isDestroy()
	{
		return m_isDestroy;
	}
	void setEgg(){
		m_isEgg = true;
	}
	void setShit(){
		m_isEgg = false;
	}
	bool isEgg()
	{
		return m_isEgg;
	}

};
#endif
